Showing posts with label Game Updates. Show all posts

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Real Quick Review gets a REVAMP!

Real Quick Review gets a revamp!

After nearly a year of using the old layout, I've decided to change the layout into this minimalistic inspired theme. It's about time too. Real Quick Review is now a year old and it's been my outlet for experiments and rantings. At first, I made this blog into a money-making paid review blog but I went the other way around and simply ranted about things that I liked, things that irked me, and things that you probably are interested in or things you probably hate at the same time.

To my readers of RQR, thank you for taking time to drop by my blog.

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Killing Floor PC Review

THIS GAME TOTALLY ROCKS!!!

Image from IGN.com

I just played Killing Floor PC for the first time with my girlfriend a couple of hours ago and MAN WAS IT A BLAST!

Talk about giving new definition to the phrase SURVIVAL HORROR! The game's concept is fairly simple: Survive wave after wave of zombies (similar to Left4Dead but not on a stage basis). Each level would give you about 10 waves (LEMME HEAR YOU SAY IT! REPLAYABILITY!) Each wave would require you to kill a number of zombies (depending on how many players are playing it) and once you achieve the goal, you're then redirected to a Trader to resupply ammo, buy weapons, change classes and so on. Be warned though that there is a time limit for purchasing before the next wave pushes through. That's the basic gameplay. Each wave would release the different species of zombies, from the basic peons to the peons with big assed machete's to the fat ass acid spewing bitches to sirens to crawlers and the list goes on and on. Thankfully you have grenades up your sleeves. And No, you can't push away zombies when you're mobbed like in L4D... So better exercise those reflexes 'cos this aint L4D!

Each player can choose between different classes, each with different benefits: Sharpshooter, Commando, Berserker, Field Medic, Support Specialist, Firebug.

It's a very addictive game with a high replay value and the gameplay is just perfect in my opinion. I love the challenge and I love the horde of scary assed mofo's coming right at me. I have finished 5 waves of one level all by myself and that was just BEGINNER'S LUCK!

Survival Horror at its best!

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Left 4 Dead Update Released


The first major update for Left 4 Dead has been released, fixing a lot of exploits, bugs, and empowering the Smoker and Hunter. Check out all the changes below:

Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

General
- Fixed Survivors being able to climb surfaces marked for versus infected only.
- Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
- Players can no longer grab ladders while flying through the air after a Tank punch.
- Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
- Improved loading time.
- Fixed mini-gun physics exploit.
- Fixed propane tanks (and other physics objects) causing players to fall through elevators.
- Fixed rare achievement bug issues.
- Fixed several map exploits.
- Fixed various match making issues.
- Fixed NAT traversal issues.


Versus Changes
- Added HUD elements to show status of other infected players.
- Changed color of infected player name in chat to red.
- Fixed exploit where players could spawn infected bots
- Fixed instance where a Survivor changing to the infected team would be attacked by infected bots.
- Normalized special infected melee damage.
- Made the following client commands cheat protected: "Kill" and "explode".
- Fixed exploit where infected players could run away and teleport back to gain health.
- Players can only change teams once per map.
- Players can't change teams while other players are still loading.
- Tank spawns at the same % through the map for both teams in versus mode.
- Made the Tank and Witch spawn directly on the escape route.
- Increased chance of getting the Tank or Witch.
- Fixed team swap issue.


Hunter
- Easier to pounce a Survivor who is meleeing.
- Increased Minimum damage a Hunter pounce does.


Smoker
- Fixed Smoker tongue tolerance.
- Smoker now has to be killed or the tongue destroyed for the tongue to break.
- Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
- Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer.
- Fixed cases where the ability timer was not using the correct time.
- Fixed case where you could point at a Survivor but not register a tongue hit
- Fixed Smoker tongue not targeting and landing properly through PZ ghosts.
- Smoker tongue does damage every second while dragging paralyzed Survivors.

Tank
- Bashable objects now appear with a red glow.
- Tanks hitting a car with an alarm disables the alarm permanently.
- Tank frustration timer is only reset by hitting Survivors with rocks or fists.
- Reduced autoshotgun damage against Tanks.

Witch
- Witch spawns at the same % through the map for both teams.
- Avoids spawning within a certain % of the tank.
- Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.

[Get more Left 4 Dead News Updates Here]