Showing posts with label Game Review. Show all posts

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Killing Floor PC Review

THIS GAME TOTALLY ROCKS!!!

Image from IGN.com

I just played Killing Floor PC for the first time with my girlfriend a couple of hours ago and MAN WAS IT A BLAST!

Talk about giving new definition to the phrase SURVIVAL HORROR! The game's concept is fairly simple: Survive wave after wave of zombies (similar to Left4Dead but not on a stage basis). Each level would give you about 10 waves (LEMME HEAR YOU SAY IT! REPLAYABILITY!) Each wave would require you to kill a number of zombies (depending on how many players are playing it) and once you achieve the goal, you're then redirected to a Trader to resupply ammo, buy weapons, change classes and so on. Be warned though that there is a time limit for purchasing before the next wave pushes through. That's the basic gameplay. Each wave would release the different species of zombies, from the basic peons to the peons with big assed machete's to the fat ass acid spewing bitches to sirens to crawlers and the list goes on and on. Thankfully you have grenades up your sleeves. And No, you can't push away zombies when you're mobbed like in L4D... So better exercise those reflexes 'cos this aint L4D!

Each player can choose between different classes, each with different benefits: Sharpshooter, Commando, Berserker, Field Medic, Support Specialist, Firebug.

It's a very addictive game with a high replay value and the gameplay is just perfect in my opinion. I love the challenge and I love the horde of scary assed mofo's coming right at me. I have finished 5 waves of one level all by myself and that was just BEGINNER'S LUCK!

Survival Horror at its best!

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GameStop Cuts Off Dawn of War 2 Pre-orders, Supposedly Due to Steam?


Shacknews can confirm that retailer GameStop has halted pre-orders of Relic Entertainment's upcoming PC RTS Warhammer 40,000: Dawn of War 2.

The game's listing has disappeared from GameStop's online store, with multiple brick and mortar locations telling Shacknews that they can no longer accept pre-orders. Employees assured us that existing pre-orders would be fulfilled upon the game's February 19 release, and suggested that GameStop has sold out of its initial shipment. The retailer is known to pull listings and halt pre-orders in such scenarios.

A supposed inside source told Kotaku that GameStop will not be selling the game because it supposedly requires the installation of Valve's digital distribution platform Steam. However, this seems extremely unlikely, as GameStop sells numerous other PC games that require Steam, including Valve's own The Orange Box and Left 4 Dead.

Then again, GameStop doesn't seem to stock Volition's just-released PC port of Saints Row 2, which required Steam to play, though it definitely sells the console iterations. And Saints Row 2 was published by THQ, just like Dawn of War 2.

Then again, GameStop is still listing Relic and THQ's other spring release, Company of Heroes: Tales of Valor, for pre-order. And if Dawn of War 2 ends up requiring Steam--its multiplayer beta is Steam exclusive--there's a fair chance Valor would too.

Shacknews has, of course, contacted GameStop for comment.

[Source]

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Warhammer 40,000: Dawn of War II


AGOURA HILLS, Calif.-Jan. 19, 2009 -THQ Inc. (NASDAQ: THQI) today announced that Warhammer ® 40,000 TM : Dawn of War ® II, developed by the award-winning Real-time strategy (RTS) developer, Relic Entertainment, has reached the gold master stage of development and is now entering manufacturing. Set in the grim, war-ravaged world of Games Workshop's (LSE: GAW) Warhammer 40,000 science fiction universe, Warhammer 40,000: Dawn of War II delivers visceral combat, stunning visuals, and destructible environments throughout a non-linear single-player experience as well as a fully cooperative multiplayer campaign via Microsoft's free Games for Windows ® - LIVE service. Developed exclusively for Windows PC and powered by an enhanced version of Relic's proprietary Essence Engine TM 2.0, Warhammer 40,000: Dawn of War II is scheduled to be on store shelves at retail outlets nationwide on February 19, 2009.
T"Warhammer 40,000: Dawn of War II will build on the critical acclaim and commercial success of the Dawn of War franchise, letting players experience RTS gaming like never before," said Kevin Kraff, vice president of global brand management, THQ. "Combining non-linear gameplay, cooperative multiplayer, cinematic visuals, and destructible battlefields brings a new, innovative dynamic to the genre."

"Warhammer 40,000: Dawn of War II stays true to the fast-paced, brutal heart of the Dawn of War series, while introducing branching single-player storylines and unique unit customization," said Tarrnie Williams, general manager, Relic Entertainment. "The deep, tactical gameplay lets players develop and lead personalized elite units who gain experience and grow stronger with every ferocious battle."

About Warhammer 40,000: Dawn of War II

Warhammer 40,000: Dawn of War II transports players into Games Workshop's vast Warhammer 40,000 universe, where an intergalactic war between ancient races has raged on for countless millennia. Featuring vicious front-line combat, destructible environments, a fully cooperative multiplayer mode, four unique playable races and a non-linear single-player campaign with branching storylines, Warhammer 40,000: Dawn of War II delivers the ultimate sci-fi fantasy RTS experience. Disposable units will become a thing of the past as gamers feel the intimate brutality of war and develop a personal connection with fully customizable squads. For more information on Warhammer 40,000: Dawn of War II, please visit www.dawnofwar2.com.

About Games Workshop

Games Workshop is the world's largest tabletop wargames company. Based in Nottingham, UK, it designs, manufactures and distributes its range of Warhammer and Warhammer 40,000 games, miniature soldiers, novels and resin models through more than 330 of its own Hobby centers, mail order, Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com. Games Workshop, Warhammer, Warhammer 40,000, Warhammer 40,000: Dawn of War II, the foregoing marks' respective logos, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products, illustrations and images are either ® , TM and/or ©. Games Workshop Ltd 2000-2009. Used under license. All Rights Reserved.

About THQ

THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ, Relic Entertainment, Essence Engine and their respective logos are trademarks and/or registered trademarks of THQ Inc.

All other trademarks are the property of their respective owners.

The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including, but not limited to, expectations and projections related to the Warhammer 40,000: Dawn of War II video game, and are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2008, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

CONTACT: THQ Inc.

Media Relations

Craig Mitchell, 818-871-8587

cmitchell@thq.com

or

Investor Relations

Julie MacMedan, 818-871-5125

investor@thq.com

Source: THQ Inc.

[Source]

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Silent Plot 01 - New MMORPG



Out comes a new MMORPG with a survival horror theme from Silverpotion entitled Silent Plot 1: The other side of silence.
Still in its closed beta-testing, this Korean made (is there any other kind) MMORPG is the first of its genre with a survival horror theme. Based from the video, it seems that the setting is a neon/flashy Las Vegas per se town and city with a lot of mutants, undead (?) and weird demon creatures. The gameplay is very smooth, the skills looks nicely rendered and the blood spatter when doing PVP is great, similar to Dekaron.

Aside from the cool environment, you got to take a look at those weapons. Jaw dropping big ass guns. Yeah. What up! It would’ve been nice if they mixed it with a woman with big breasts and carrying a huge machine gun that can fire Xk rounds a minute. That’s gotta be like the ultimate turn on for the geeks of all ages. Girls and guns, gotta love them.
Before I continue rambling on about my geeky fantasies, the game texture is similar to that of RYL (Risk your Life), Cabal Online and unfortunately, the environment that very much resembles to RAN online (a piece of shit pathetic squatter’s game with an even POORER community in terms of netiquette, behavior and attitude.)
I can’t wait to try this game out in the near months to come.

I would give you their site but unfortunately it’s in Korean, so unless you can read Korean, you can visit their site here: http://sp1.nexon.com/

Without further ado, here are screenshots taken from a source I’d rather not mention because he/she wanted to remain Anonymous.








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F.E.A.R. - First Encounter Assault Recon


























I am a self-confessed geeky gamer. I enjoy playing almost every genre of any game out there, except for the puzzle and kiddie genre.

I fancy the usual FPS or First Person Shooter genre, especially if it enables you to do bullet time or in a much realistic sense of the word, kind of like doing The Matrix slow-mo to avoid bullets or aim at targets at a much faster pace.

The second latest game I played was F.E.A.R., and it is by far, the best FPS game ever. Long story short, it’s a mixture of action and psychic thriller-suspense. You play an F.E.A.R. or First Encounter Assault Recon operative with the mission of investigating an incident at a military laboratory but end up battling the supernatural and I don’t mean the ghost, vampire or monster kind of supernatural. Put it simply, it’s like battling a twisted and diabolical Professor X with an agenda for taking over the world. Yes, it’s a cliché agenda for would-be villains and all, but somehow they still add spice and excitement to the entire plot.

Gameplay:
F.E.A.R. has the standard game features of an FPS game, both of KILL ON SIGHT and OBJECTIVE based scenarios and features.

F.E.A.R gives you access to a variety of real (VK11 Shotgun, GSR1 Rifle) and fictional (HMV-11 Penetrator, MR Repeating Cannon) weapons. To fully maximize the capabilities and ammunitions of these babies, you have your Bullet-Time feature. It was never explained why you have that kind of ability as an operative but most just come up with the hypothesis that it’s an adrenaline boost and like all Bullet-time features, you can only do it for a minimum number of seconds or minutes but you can increase the limit by finding vials carrying adrenaline boosts scattered all over the game, either hidden in a secret duct space or placed plainly on a reception desk on a hotel.

The A.I is awesome. The enemies will actually flip over tables, close doors, crash through windows, and chase you all over the place. Talk about hardcore action.

Environment:
The game environment is creepy and silent, because there is hardly any BG music playing unless it involves an intense gunfight or a very scary encounter.
Oh, did I tell you about the encounters? At some point later on in the game, you will be having vivid hallucinations and nightmares implanted into your thoughts by the antagonist, and sometimes the scenes or instances make you jump of your seat or make you scream like a little girl. I’ve done both so you have nothing to be ashamed of, it’s a natural feeling when playing this game.

Overall:
F.E.A.R is by far the best FPS ever. I have had the privilege of completing F.E.A.R and F.E.A.R Extraction Point thanks to this fellow for letting me use his PC: IMBACORE